Designing core mechanics for games prototypes
Assignment: design a sport
Assignment: design a digital game that can entertain an audience; you may include audience participation
PACMAN AFTER DARK
Assignment: modify an existing game.
My group and I picked Pacman and decided to turn the lights off, in order to add a new level of difficulty to the core mechanic of the game, which remained the same.
Assignment: design a vertical jump game, make the player “feel” the jump