GAMES PROTOTYPING 🎲

Designing core mechanics for games prototypes

CASTLE BATTLE

Assignment: design a sport

BOUNCERS BASH

Assignment: design a digital game that can entertain an audience; you may include audience participation

PACMAN AFTER DARK

Assignment: modify an existing game.

My group and I picked Pacman and decided to turn the lights off, in order to add a new level of difficulty to the core mechanic of the game, which remained the same.

PLAY HERE

INDY CHAPLIN

Assignment: design a vertical jump game, make the player “feel” the jump

PLAY HERE

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